
Acid Burrower
Tier 1 • Solo
A horse-sized insect with digging claws and acidic blood.
Std atk: Claws • Very Close • 1d12+2
Open
Adult Flickerfly
Tier 3 • Solo
A winged insect the size of a large house with iridescent scales and wings that move too fast to track.
Std atk: Wing Slash • Very Close • 3d20
Open
Apprentice Assassin
Tier 2 • Minion
Cost
1
1 per group of 4 (party size)
A young trainee eager to prove themselves.
Std atk: Thrown Dagger • Very Close • 4
Open
Arch-necromancer
Tier 4 • Leader
A decaying mage adorned in dark, tattered robes.
Std atk: Necrotic Blast • Far • 4d12+8
Open
Archer Guard
Tier 1 • Ranged
A tall guard bearing a longbow and quiver with arrows fletched in the settlement’s colors.
Std atk: Longbow • Far • 1d8+3
Open
Archer Squadron
Tier 2 • Horde (2/HP)
A group of trained archers bearing massive bows.
Std atk: Longbow • Far • 2d6+3
Open
Assassin Poisoner
Tier 2 • Skulk
A cunning scoundrel skilled in both poisons and ambushing.
Std atk: Poisoned Throwing Dagger • Close • 2d8+1
OpenA cube-shaped construct with a different rune on each of their six sides.
Std atk: Slam • Melee • 2d6+3
OpenA large bear with thick fur and powerful claws.
Std atk: Claws • Melee • 1d8+3
Open
Bladed Guard
Tier 1 • Standard
An armored guard bearing a sword and shield painted in the settlement’s colors.
Std atk: Longsword • Melee • 1d6+1
Open
Brawny Zombie
Tier 1 • Bruiser
A large corpse, decay-bloated and angry.
Std atk: Slam • Very Close • 1d12+3
OpenA massive humanoid who sees all sapient life as food.
Std atk: Club • Very Close • 1d10+2
Open
Chaos Skull
Tier 2 • Ranged
A floating humanoid skull animated by scintillating magic.
Std atk: Energy Blast • Close • 2d8+3
OpenCost
1
1 per group of 4 (party size)
A poorly trained civilian pressed into war.
Std atk: Spears • Very Close • 6
OpenA roughly humanoid being of stone and steel, assembled and animated by magic.
Std atk: Fist Slam • Melee • 1d20
OpenAn accomplished manipulator and master of the social arts.
Std atk: Dagger • Melee • 1d4+3
OpenAn ambitious and ostentatiously dressed socialite.
Std atk: Daggers • Melee • 1d4+2
Open
Cult Adept
Tier 2 • Support
An experienced mage wielding shadow and fear.
Std atk: Rune-Covered Rod • Far • 2d4+3
OpenA professional killer-turned-cultist.
Std atk: Long Knife • Melee • 2d8+4
Open
Cult Initiate
Tier 2 • Minion
Cost
1
1 per group of 4 (party size)
A low-ranking cultist in simple robes, eager to gain power.
Std atk: Ritual Dagger • Melee • 5
Open
Deeproot Defender
Tier 1 • Bruiser
A burly vegetable-person with grasping vines.
Std atk: Vines • Close • 1d8+3
Open
Demon Of Avarice
Tier 3 • Support
A regal cloaked monstrosity with circular horns adorned with treasure.
Std atk: Hungry Maw • Melee • 3d6+5
Open
Demon Of Despair
Tier 3 • Skulk
A cloaked one-creature with long limbs, seeping shadows.
Std atk: Miasma Bolt • Far • 3d6+4
Open
Demon Of Hubris
Tier 3 • Leader
A perfectly beautiful and infinitely cruel demon with a gleaming spear and elegant robes.
Std atk: Perfect Spear • Very Close • 3d10
Open
Demon Of Jealousy
Tier 3 • Ranged
A fickle creature of spindly limbs and insatiable desires.
Std atk: Psychic Assault • Far • 3d8+3
Open
Demon Of Wrath
Tier 3 • Bruiser
A hulking demon with boulder-sized fists, driven by endless rage.
Std atk: Fists • Very Close • 3d8+1
Open
Demonic Hound Pack
Tier 2 • Horde (1/HP)
Unnatural hounds lit from within by hellfire.
Std atk: Claws and Fangs • Melee • 2d8+2
OpenA winged pet endlessly loyal to their vampire owner.
Std atk: Claws and Teeth • Melee • 2d6+7
OpenA large wolf with menacing teeth, seldom encountered alone.
Std atk: Claws • Melee • 1d6+2
OpenA nature spirit in the form of a humanoid tree.
Std atk: Deadfall Shortbow • Far • 3d10+1
Open
Electric Eels
Tier 2 • Horde (2/HP)
A swarm of eels that encircle and electrocute.
Std atk: Shocking Bite • Melee • 2d6+4
Open
Elemental Spark
Tier 3 • Minion
Cost
1
1 per group of 4 (party size)
A blazing mote of elemental fire.
Std atk: Burst of Fire • Close • 5
Open
Elite Soldier
Tier 2 • Standard
An armored squire or experienced commoner looking to advance.
Std atk: Spear • Very Close • 2d8+4
Open
Failed Experiment
Tier 2 • Standard
A magical necromantic experiment gone wrong, leaving them warped and ungainly.
Std atk: Bite and Claw • Melee • 2d6+5
Open
Fallen Shock Troop
Tier 4 • Minion
Cost
1
1 per group of 4 (party size)
A cursed soul bound to the Fallen’s will.
Std atk: Cursed Axe • Very Close • 12
Open
Fallen Sorcerer
Tier 4 • Support
Warped mage bound by the bargains they made in life.
Std atk: Corrupted Staff • Far • 4d6+10
Open
Fallen Warlord: Realm-breaker
Tier 4 • Solo
A fallen God, wreathed in rage and resentment, bearing millennia of experience in breaking heroes’ spirits.
Std atk: Barbed Whip • Close • 4d8+7
Open
Fallen Warlord: Undefeated Champion
Tier 4 • Solo
That which only the most feared have a chance to fear.
Std atk: Heart-Shattering Sword • Very Close • 4d12+13
Open
Giant Beastmaster
Tier 2 • Leader
A leather-clad warrior bearing a whip and massive bow.
Std atk: Longbow • Far • 2d8+4
Open
Giant Brawler
Tier 2 • Bruiser
An especially muscular giant wielding a warhammer larger than a human.
Std atk: Warhammer • Very Close • 2d12+3
Open
Giant Eagle
Tier 2 • Skulk
A giant bird of prey with blood-stained talons.
Std atk: Claws and Beak • Very Close • 2d6+3
Open
Giant Mosquitoes
Tier 1 • Horde (5/HP)
Dozens of fist-sized mosquitoes, flying together for protection.
Std atk: Proboscis • Melee • 1d8+3
OpenCost
1
1 per group of 4 (party size)
A cat-sized rodent skilled at scavenging and survival.
Std atk: Claws • Melee • 1
Open
Giant Recruit
Tier 2 • Minion
Cost
1
1 per group of 4 (party size)
A giant fighter undergoing borrowed armor.
Std atk: Warhammer • Very Close • 5
Open
Giant Scorpion
Tier 1 • Bruiser
A human-sized insect with tearing claws and a stinging tail.
Std atk: Pincers • Melee • 1d12+2
Open
Glass Snake
Tier 1 • Standard
A clear serpent with a massive head that leaves behind a glass shard trail wherever they go.
Std atk: Glass Fangs • Very Close • 1d8+2
OpenA snake-headed, scaled humanoid with a gilded bow, enraged that their peace has been disturbed.
Std atk: Sinew Shortbow • Far • 2d20+3
Open
Greater Earth Elemental
Tier 3 • Bruiser
A living landslide of boulders and dust, as large as a house.
Std atk: Boulder Fist • Very Close • 3d10+1
Open
Greater Water Elemental
Tier 3 • Support
A huge living wave that crashes down upon enemies.
Std atk: Crashing Wave • Very Close • 3d4+1
OpenA moving mound of translucent green slime.
Std atk: Ooze Appendage • Melee • 1d6+1
Open
Hallowed Archer
Tier 4 • Ranged
Spirit soldiers with sanctified bows.
Std atk: Sanctified Longbow • Far • 4d8+8
Open
Hallowed Soldier
Tier 4 • Minion
Cost
1
1 per group of 4 (party size)
Souls of the faithful, lifted up with divine weaponry.
Std atk: Sword and Shield • Melee • 10
OpenA nimble fighter armed with javelins.
Std atk: Javelin • Close • 1d6+2
Open
Head Guard
Tier 1 • Leader
A seasoned guard with a mace, a whistle, and a bellowing voice.
Std atk: Mace • Melee • 1d10+4
Open
Head Vampire
Tier 3 • Leader
A captivating undead dressed in aristocratic finery.
Std atk: Rapier • Melee • 2d20+4
Open
High Seraph
Tier 4 • Leader
A divine champion, head of a hallowed host of warriors who enforce their god’s will.
Std atk: Holy Sword • Very Close • 4d10+10
Open
Huge Green Ooze
Tier 3 • Skulk
A translucent green mound of acid taller than most humans.
Std atk: Ooze Appendage • Melee • 3d8+1
OpenA quadrupedal scaled beast with multiple long-necked heads, each filled with menacing fangs.
Std atk: Bite • Close • 2d12+2
Open
Jagged Knife Bandit
Tier 1 • Standard
A cunning criminal in a cloak bearing one of the gang’s iconic knives.
Std atk: Daggers • Melee • 1d8+1
Open
Jagged Knife Hexer
Tier 1 • Support
A staff-wielding bandit in a cloak adorned with magical paraphernalia, using curses to vex their foes.
Std atk: Staff • Far • 1d6+2
Open
Jagged Knife Kneebreaker
Tier 1 • Bruiser
An imposing brawler carrying a large club.
Std atk: Club • Melee • 1d4+6
Open
Jagged Knife Lackey
Tier 1 • Minion
Cost
1
1 per group of 4 (party size)
A thief with simple clothes and small daggers, eager to prove themselves.
Std atk: Daggers • Melee • 2
Open
Jagged Knife Lieutenant
Tier 1 • Leader
A seasoned bandit in quality leathers with a strong voice and cunning eyes.
Std atk: Javelin • Close • 1d8+3
Open
Jagged Knife Shadow
Tier 1 • Skulk
A nimble scoundrel bearing a wicked knife and utilizing shadow magic to isolate targets.
Std atk: Daggers • Melee • 1d4+4
Open
Jagged Knife Sniper
Tier 1 • Ranged
A lanky bandit striking from cover with a shortbow.
Std atk: Shortbow • Far • 1d10+2
Open
Juvenile Flickerfly
Tier 2 • Solo
A horse-sized insect with iridescent scales and crystalline wings moving faster than the eye can see.
Std atk: Wing Slash • Very Close • 2d10+4
Open
Knight Of The Realm
Tier 2 • Leader
A decorated soldier with heavy armor and a powerful steed.
Std atk: Longsword • Melee • 2d10+4
OpenA legendary beast of the sea, bigger than the largest galleon, with sucker-laden tentacles and a terrifying maw.
Std atk: Tentacles • Close • 4d12+10
Open
Masked Thief
Tier 2 • Skulk
A cunning thief with acrobatic skill and a flair for the dramatic.
Std atk: Backsword • Melee • 2d8+3
Open
Master Assassin
Tier 2 • Leader
A seasoned killer with a threatening voice and a deadly blade.
Std atk: Serrated Dagger • Close • 2d10+2
Open
Merchant Baron
Tier 2 • Social
An accomplished merchant with a large operation under their command.
Std atk: Rapier • Melee • 1d6+2
OpenA finely dressed trader with a keen eye for financial gain.
Std atk: Club • Melee • 1d4+1
Open
Minor Chaos Elemental
Tier 1 • Solo
A coruscating mass of uncontrollable magic.
Std atk: Warp Blast • Close • 1d12+6
OpenA crimson-hued creature from the Circles Below, consumed by rage against all mortals.
Std atk: Claws • Melee • 1d8+6
Open
Minor Fire Elemental
Tier 1 • Solo
A living flame the size of a large bonfire.
Std atk: Elemental Blast • Far • 1d10+4
Open
Minor Treant
Tier 1 • Minion
Cost
1
1 per group of 4 (party size)
An ambulatory sapling rising up to defend their forest.
Std atk: Cleaved Branch • Melee • 4
Open
Minotaur Wrecker
Tier 2 • Bruiser
A massive bull-headed hybrid with a quick temper.
Std atk: Battleaxe • Very Close • 2d8+5
OpenThe sovereign ruler of a nation, unearthed in the privilege of tradition and wielding unmatched power in their domain.
Std atk: Warhammer • Melee • 3d6+3
Open
Mortal Hunter
Tier 2 • Leader
An undead figure wearing a heavy leather coat, with searching eyes and a cruelly cut demeanor.
Std atk: Tear at Flesh • Very Close • 2d12+1
Open
Oak Treant
Tier 3 • Bruiser
A sturdy animated old-growth tree.
Std atk: Branch • Very Close • 3d8+2
Open
Oracle Of Doom
Tier 4 • Solo
A towering immortal and incarnation of fate, cursed to only see bad outcomes.
Std atk: Psychic Attack • Far • 4d8+9
Open
Outer Realms Abomination
Tier 4 • Bruiser
A chaotic mockery of life, constantly in flux.
Std atk: Massive Pseudopod • Very Close • 4d6+13
Open
Outer Realms Corrupter
Tier 4 • Support
A shifting, formless mass seemingly made of chromatic light.
Std atk: Corroding Pseudopod • Very Close • 4d8+5
Open
Outer Realms Thrall
Tier 4 • Minion
Cost
1
1 per group of 4 (party size)
A vaguely humanoid form stripped of memory and identity.
Std atk: Claws and Teeth • Very Close • 11
Open
Patchwork Zombie Hulk
Tier 1 • Solo
A towering gestalt of corpses moving as one, with torso-sized limbs and fists as large as a grown halfling.
Std atk: Too Many Arms • Very Close • 1d20
Open
Perfected Zombie
Tier 4 • Bruiser
A towering, muscular zombie with magically infused strength and skill.
Std atk: Greataxe • Very Close • 4d12+15
Open
Petty Noble
Tier 1 • Social
A richly dressed and adorned aristocrat brimming with hubris.
Std atk: Rapier • Melee • 1d6+1
Open
Pirate Captain
Tier 1 • Leader
A charismatic sea dog with an impressive hat, eager to raid and plunder.
Std atk: Cutlass • Melee • 1d12+2
Open
Pirate Raiders
Tier 1 • Horde (3/HP)
Seafaring scoundrels moving in a ravaging pack.
Std atk: Cutlass • Melee • 1d8+2
Open
Pirate Tough
Tier 1 • Bruiser
A thickly muscled and tattooed pirate with melon-sized fists.
Std atk: Massive Fists • Melee • 2d6
OpenA moving mound of translucent flaming red slime.
Std atk: Ooze Appendage • Melee • 1d8+3
Open
Rotted Zombie
Tier 1 • Minion
Cost
1
1 per group of 4 (party size)
A decaying corpse ambling toward their prey.
Std atk: Bite • Melee • 2
Open
Royal Advisor
Tier 2 • Social
A high-ranking courtier with the ear of the local nobility.
Std atk: Wand • Far • 1d4+3
Open
Secret-keeper
Tier 2 • Leader
A clandestine leader with a direct channel to the Fallen Gods.
Std atk: Sigil-Laden Staff • Far • 2d12
OpenCost
1
1 per group of 4 (party size)
An armed mercenary testing their luck.
Std atk: Longsword • Melee • 3
Open
Shambling Zombie
Tier 1 • Standard
An animated corpse that moves shakily, driven only by hunger.
Std atk: Bite • Melee • 1d6+1
OpenA large aquatic predator, always on the move.
Std atk: Toothy Maw • Very Close • 2d12+1
OpenA half fish person with shimmering scales and an irresistible voice.
Std atk: Distended Jaw Bite • Melee • 2d6+3
Open
Skeleton Archer
Tier 1 • Ranged
A fragile skeleton with a shortbow and arrows.
Std atk: Shortbow • Far • 1d8+1
Open
Skeleton Dredge
Tier 1 • Minion
Cost
1
1 per group of 4 (party size)
A clattering pile of bones.
Std atk: Bone Claws • Melee • 1
Open
Skeleton Knight
Tier 1 • Bruiser
A large armored skeleton with a huge blade.
Std atk: Rusty Greatsword • Melee • 1d10+2
Open
Skeleton Warrior
Tier 1 • Standard
A dirt-covered skeleton armed with a rusted blade.
Std atk: Sword • Melee • 1d6+2
Open
Spectral Archer
Tier 2 • Ranged
A ghostly fighter with an ethereal bow, unable to move on while their charge is vulnerable.
Std atk: Longbow • Far • 2d10+2
Open
Spectral Captain
Tier 2 • Leader
A ghostly commander leading their troops beyond death.
Std atk: Longbow • Far • 2d10+3
Open
Spectral Guardian
Tier 2 • Standard
A ghostly fighter with spears and swords, anchored by duty.
Std atk: Spear • Very Close • 2d8+1
Open
Spellblade
Tier 1 • Leader
A mercenary combining swordplay and magic to deadly effect.
Std atk: Empowered Longsword • Melee • 1d8+4
OpenA skilled espionage agent with a knack for being in the right place to overhear secrets.
Std atk: Dagger • Melee • 2d6+3
Open
Stag Knight
Tier 3 • Standard
A knight with huge, majestic antlers wearing armor made of dangerous thorns.
Std atk: Bramble Sword • Melee • 3d8+3
Open
Stonewraith
Tier 2 • Skulk
A prowling hunter, like a slinking mountain lion, with a slate-gray stone body.
Std atk: Bite and Claws • Melee • 2d8+6
Open
Swarm Of Rats
Tier 1 • Horde (10/HP)
A skittering mass of ordinary rodents moving as one like a ravenous wave.
Std atk: Claws • Melee • 1d8+2
Open
Sylvan Soldier
Tier 1 • Standard
A faerie warrior adorned in armor made of leaves and bark.
Std atk: Scythe • Melee • 1d8+1
Open
Tangle Bramble Swarm
Tier 1 • Horde (3/HP)
A cluster of animated, blood-drinking tumbleweeds, each the size of a large gourd.
Std atk: Thorns • Melee • 1d6+3
Open
Tangle Bramble
Tier 1 • Minion
Cost
1
1 per group of 4 (party size)
An animate, blood-drinking tumbleweed.
Std atk: Thorns • Melee • 2
Open
Tiny Green Ooze
Tier 1 • Skulk
A small moving mound of translucent green slime.
Std atk: Ooze Appendage • Melee • 1d4+1
Open
Tiny Red Ooze
Tier 1 • Skulk
A small moving mound of translucent flaming red slime.
Std atk: Ooze Appendage • Melee • 1d4+2
Open
Treant Sapling
Tier 3 • Minion
Cost
1
1 per group of 4 (party size)
A small, sentient tree sapling.
Std atk: Branches • Melee • 8
OpenAn intelligent undead with blood-stained lips and a predator’s smile.
Std atk: Rapier • Melee • 3d8
Open
Vault Guardian Gaoler
Tier 3 • Support
A boxy, dust-covered construct with thick metallic swinging doors on their torso.
Std atk: Body Bash • Very Close • 3d6+2
Open
Vault Guardian Sentinel
Tier 3 • Bruiser
A dust-covered golden construct with boxy limbs and a huge mace for a hand.
Std atk: Charged Mace • Very Close • 2d12+1
Open
Vault Guardian Turret
Tier 3 • Ranged
A massive hulking turret with reinforced armor and twelve piston-driven mechanical legs.
Std atk: Magitech Cannon • Far • 3d10+3
Open
Volcanic Dragon: Ashen Tyrant
Tier 4 • Solo
A legendary, lava-hardened dragon. No enemy has ever had the insolence to wound the dragon so.
Std atk: Claws and Teeth • Close • 4d12+15
Open
Volcanic Dragon: Molten Scourge
Tier 4 • Solo
Engaged by their wounds, the dragon bursts into molten lava.
Std atk: Lava-Coated Claws • Close • 4d12+4
Open
Volcanic Dragon: Obsidian Predator
Tier 4 • Solo
A massive winged creature with obsidian scales and impossibly sharp claws.
Std atk: Obsidian Claws • Close • 4d10+4
Open
War Wizard
Tier 2 • Ranged
A battle-hardened mage trained in destructive magic.
Std atk: Staff • Far • 2d10+4
Open
Weaponmaster
Tier 1 • Bruiser
A master-at-arms wielding a sword twice their size.
Std atk: Claymore • Very Close • 1d12+2
Open
Young Dryad
Tier 1 • Leader
An imperious tree-person leading their forest’s defenses.
Std atk: Scythe • Melee • 1d8+5
Open
Young Ice Dragon
Tier 3 • Solo
A glacier-blue dragon with four powerful limbs and frost-tinged wings.
Std atk: Bite and Claws • Close • 4d10
Open
Zombie Legion
Tier 4 • Horde (3/HP)
A large pack of undead, still powerful despite their rotting flesh.
Std atk: Tentacles • Close • 4d6+10
Open
Zombie Pack
Tier 1 • Horde (2/HP)
A group of shambling corpses instinctively moving together.
Std atk: Bite • Melee • 1d10+2
Open