
Dire Bat
Tier 3 • Skulk
Encounter BP cost
See Encounter page (depends on Minions / party size)
A winged pet endlessly loyal to their vampire owner.
Motive & tactics: Dive-bomb, hide, protect leader
Stats
Difficulty
14
Thresholds
16/30
HP
5
Stress
3
ATK
+2
Attack type
Physical
Standard attack
Claws and TeethRange: MeleeDamage: 2d6+7
Experiences
1Bloodthirsty+3
Features
3Flying
Passive
While flying, the Bat gains a +3 bonus to their Difficulty.
Screech
Action
Mark a Stress to send a high-pitch screech out toward all targets in front of the Bat within Far range. Those targets must mark 1d4 Stress.
Guardian
Reaction
When an allied Vampire marks HP, you can mark a Stress to fly into Melee range of the attacker and make an attack with advantage against them. On a success, deal 2d6+2 physical damage.