Environments
Browse environments to use as scene scaffolds and flavor.
A former druidic grove lying fallow and fully reclaimed by nature.
An ambush is set to catch an unsuspecting party off-guard.
An ambush is set by the PCs to catch unsuspecting adversaries off-guard.
Thick indigo ash fills the air around a towering moss-covered tree that burns eternally with flames a sickly shade of blue.
The economic heart of the settlement, with local artisans, traveling merchants, and patrons across social classes.
An active siege with an attacking force fighting to gain entry to a fortified castle.
An otherworldly space where the laws of reality are unstable and dangerous.
A steep, rocky cliffside tall enough to make traversal dangerous.
A fallen cult assembles around a sigil of the defeated gods and a bonfire that burns a sickly shade of green.
A massive ritual designed to breach the gates of the Hallows Above and unseat the New Gods themselves.
A bustling yet well-kept temple that provides healing and hosts regular services, overseen by a priest or seraph.
An abandoned city populated by the restless spirits of eras past.
The dazzling mansion of a powerful empire, lavishly appointed with stolen treasures.
A lively tavern that serves as the social hub for its town.
Stony peaks that pierce the clouds, with a twisting path winding its way up and over through many switchbacks.
A dusty crypt with a library, twisting corridors, and abundant sarcophagi; spattered with the blood of ill-fated invaders.
A small town on the outskirts of a nation or region, close to a dungeon, tombs, or other adventuring destinations.
A massive combat between two large groups of armed combatants.
A swift-moving river without a bridge crossing, deep enough to sweep away most people.