Cliffside Ascent

Tier 1Traversal
A steep, rocky cliffside tall enough to make traversal dangerous.
Impulses: Cast the unwary down to a rocky doom, draw people in with promise of what lies at the top

Stats

Difficulty: 12
Potential adversaries: Construct, Deeproot Defender, Giant Scorpion, Glass Snake

Features

3
The Climb
Passive

Climbing up the cliffside uses a Progress Countdown (12). It ticks down according to the following criteria when the PCs make an action roll to climb: - Critical Success: Tick down 3 - Success with Hope: Tick down 2 - Success with Fear: Tick down 1 - Failure with Hope: No advancement - Failure with Fear: Tick up 1 When the countdown triggers, the party has made it to the top of the cliff.

Pitons Left Behind
Passive

Previous climbers left behind large metal rods that climbers can use to aid their ascent. If a PC using the pitons fails an action roll to climb, they can mark a Stress instead of ticking the countdown up.

Fall
Action

Spend a Fear to have a PC’s handhold fail, plummeting them toward the ground. If they aren’t saved on the next action, they must make a roll; tick up the countdown by 1, and they take 1d12 physical damage if the countdown is between 8 and 12, 2d12 between 4 and 7, and 3d12 at 3 or lower.