Necromancer’s Ossuary

Tier 4Exploration
A dusty crypt with a library, twisting corridors, and abundant sarcophagi; spattered with the blood of ill-fated invaders.
Impulses: Confound intruders, delve into secrets best left buried, manifest unlife, unleash a tide of undead

Stats

Difficulty: 19
Potential adversaries: Arch-Necromancer’s Host (Perfected Zombie, Zombie Legion)

Features

5
No Place for the Living
Passive

A feature or action that clears HP requires spending a Hope to use. If it already costs Hope, a PC must spend an additional Hope.

Centuries of Knowledge
Passive

A PC can investigate the library and laboratory and make a Knowledge Roll to learn information related to arcana, local history, and the Necromancer’s plans.

Skeletal Burst
Action

All targets within Close range of a point you choose in this environment must succeed on an Agility Reaction Roll or take 4d8+8 physical damage from bone shrapnel as part of the ossuary detonates around them.

Aura of Death
Action

Once per scene, roll a d4. Each undead within Far range of the Necromancer can clear HP and Stress equal to the result rolled. The undead can choose how that total number is divided between HP and Stress.

They Just Keep Coming!
Action

Spend a Fear to summon 1d6 Rotted Zombies, two Perfected Zombies, or a Zombie Legion, who appear at Close range of a chosen PC.