Hallowed Temple

Tier 2Social
A bustling yet well-kept temple that provides healing and hosts regular services, overseen by a priest or seraph.
Impulses: Connect the Mortal Realm with the Hallows Above, display the power of the divine, provide aid and succor to the faithful

Stats

Difficulty: 13
Potential adversaries: Guards (Archer Guard, Bladed Guard, Head Guard)

Features

4
A Place of Healing
Passive

A PC who takes a rest in the Hallowed Temple automatically clears all HP.

Divine Guidance
Passive

A PC who prays to a deity while in the Hallowed Temple can make an Instinct Roll to receive answers. If the god they beseech isn’t welcome in this temple, roll this made with disadvantage. - Critical Success: The PC gains clear information. Additionally, they gain 1d4 Hope, which can be distributed between the party if they share the vision and guidance they received. - Success with Hope: The PC receives clear information. - Success with Fear: The PC receives brief flashes of insight and an emotional impression conveying an answer. - Any Failure: The PC receives only vague flashes. They can mark a Stress to receive one clear image without context.

Restless Hope
Reaction

Once per scene, each PC can mark a Stress to turn a result with Fear into a result with Hope.

Divine Censure
Reaction

When the PCs have trespassed, blasphemed, or offended the clergy, you can spend a Fear to summon a High Seraph and 1d4 Bladed Guards within Close range of the senior priest to reinforce their will.