Ambushers
Tier 1 • Event
An ambush is set by the PCs to catch unsuspecting adversaries off-guard.
Impulses: Escape, group up, protect the most vulnerable
Stats
Difficulty: Special (see “Relative Strength”)
Potential adversaries: Any
Features
2Relative Strength
Passive
The Difficulty of this environment equals that of the adversary with the highest Difficulty.
Where Did They Come From?
Reaction
When a PC starts the ambush on unsuspecting adversaries, you lose 2 Fear and the first attack roll a PC makes has advantage.