Ambushers

Tier 1Event
An ambush is set by the PCs to catch unsuspecting adversaries off-guard.
Impulses: Escape, group up, protect the most vulnerable

Stats

Difficulty: Special (see “Relative Strength”)
Potential adversaries: Any

Features

2
Relative Strength
Passive

The Difficulty of this environment equals that of the adversary with the highest Difficulty.

Where Did They Come From?
Reaction

When a PC starts the ambush on unsuspecting adversaries, you lose 2 Fear and the first attack roll a PC makes has advantage.