Haunted City

Tier 2Exploration
An abandoned city populated by the restless spirits of eras past.
Impulses: Misdirect and disorient, replay apocalypses both public and personal

Stats

Difficulty: 14
Potential adversaries: Ghosts (Spectral Archer, Spectral Captain, Spectral Guardian), (ghostly versions of other adversaries (see “Ghostly Form”))

Features

4
Buried Knowledge
Passive

The city has countless mysteries to unfold. A PC who seeks knowledge about the fallen city can make an Instinct or Knowledge Roll to learn about this place and discover (potentially haunted) loot. - Critical Success: Gain valuable information and a related useful item. - Success with Hope: Gain valuable information. - Success with Fear: Uncover vague or incomplete information. - Any Failure: Mark a Stress to find a lead after an exhaustive search.

Ghostly Form
Passive

Adversaries who appear here are of a ghostly form. They have resistance to physical damage and can mark a Stress to move up to Close range through solid objects.

Dead Ends
Action

The ghosts of an earlier era manifest scenes from the past, such as a street festival, a city council, or a heist. These hauntings change the layout of the city around the PCs, blocking the way behind them, forcing a detour, or presenting them with a challenge, such as mistaking them for rival thieves during the heist.

Apocalypse Then
Action

Spend a Fear to manifest the echo of a past disaster that ravaged the city. Activate a Progress Countdown (5) as the disaster replays around the PCs. To complete the countdown and escape the catastrophe, the PCs must overcome threats such as rampaging fires, stampeding civilians, collapsing buildings, or crumbling streets, while recalling history and finding clues to escape the inevitable.