Chaos Realm

Tier 4Traversal
An otherworldly space where the laws of reality are unstable and dangerous.
Impulses: Annihilate certainty, consume power, defy logic

Stats

Difficulty: 20
Potential adversaries: Outer Realms Monstrosities (Abomination, Corruptor, Thrall)

Features

5
Impossible Architecture
Passive

Up is down, down is right, right is a stairway. Gravity and directionality themselves are in flux, and any attempt to move through this realm is an odyssey unto itself, requiring a Progress Countdown (8). On a failure, a PC must mark a Stress in addition to the roll’s other consequences.

Everything You Are This Place Will Take from You
Action

Countdown (Loop 14). Activate the countdown. When it triggers, all PCs must succeed on a Presence Reaction Roll or their highest trait is temporarily reduced by 1d4 unless they mark a number of Stress equal to its value. Any lost trait points are regained if the PC critically succeeds or escapes the Chaos Realm.

Unmake
Action

On a failure, they take 4d10 direct magic damage. On a success, they must mark a Stress.

Outer Realms Predators
Action

Spend a Fear to summon an Outer Realms Abomination, an Outer Realms Corruptor, and 2d6 Outer Realms Thralls, who appear at Close range of a chosen PC in defiance of logic and causality. Immediately spotlight one of these adversaries, and you can spend an additional Fear to automatically succeed on that adversary’s standard attack.

Disorienting Reality
Reaction

On a result with Fear, you can ask the PC to describe which of their fears the Chaos Realm evokes as a vision of reality unmakes and reconstitutes itself to the PC. The PC loses a Hope. If it is their last Hope, you gain a Fear.