Bustling Marketplace

Tier 1Social
The economic heart of the settlement, with local artisans, traveling merchants, and patrons across social classes.
Impulses: Buy low, sell high, tempt and tantalize with wares from near and far

Stats

Difficulty: 10
Potential adversaries: Guards (Bladed Guard, Head Guard), Masked Thief, Merchant

Features

4
Tip the Scales
Passive

PCs can gain advantage on a Presence Roll by offering a handful of gold as part of the interaction.

Unexpected Find
Action

Reveal to the PCs that one of the merchants has something they want or need, such as food from their home, a rare book, magical components, a dubious treasure map, or a magical key.

Sticky Fingers
Action

A thief tries to steal something from a PC. The PC must succeed on an Instinct Roll to notice the thief or lose an item of the GM’s choice as the thief escapes to a Close distance. To retrieve the stolen item, the PCs must complete a Progress Countdown (6) to chase down the thief before the thief completes a Consequence Countdown (4) and escapes to their hideout.

Crowd Control
Reaction

When one of the PCs splits from the group, the crowds shift and cut them off from the party.