Failed Experiment

Failed Experiment

Tier 2 Standard
Encounter BP cost
See Encounter page (depends on Minions / party size)
A magical necromantic experiment gone wrong, leaving them warped and ungainly.
Motive & tactics: Devour, hunt, track

Stats

Difficulty
13
Thresholds
12/23
HP
3
Stress
3
ATK
+1
Attack type
Physical
Standard attack
Bite and ClawRange: MeleeDamage: 2d6+5

Experiences

1
    Copycat+3

Features

3
Warped Fortitude
Passive

The Experiment is resistant to physical damage.

Overwhelm
Passive

When a target the Experiment attacks has other adversaries within Very Close range, the Experiment deals double damage.

Lurching Lunge
Action

Mark a Stress to spotlight the Experiment as an additional GM move instead of spending Fear.