
Failed Experiment
Tier 2 • Standard
Encounter BP cost
See Encounter page (depends on Minions / party size)
A magical necromantic experiment gone wrong, leaving them warped and ungainly.
Motive & tactics: Devour, hunt, track
Stats
Difficulty
13
Thresholds
12/23
HP
3
Stress
3
ATK
+1
Attack type
Physical
Standard attack
Bite and ClawRange: MeleeDamage: 2d6+5
Experiences
1Copycat+3
Features
3Warped Fortitude
Passive
The Experiment is resistant to physical damage.
Overwhelm
Passive
When a target the Experiment attacks has other adversaries within Very Close range, the Experiment deals double damage.
Lurching Lunge
Action
Mark a Stress to spotlight the Experiment as an additional GM move instead of spending Fear.