
Minotaur Wrecker
Tier 2 • Bruiser
Encounter BP cost
See Encounter page (depends on Minions / party size)
A massive bull-headed hybrid with a quick temper.
Motive & tactics: Consume, gore, navigate, overpower, pursue
Stats
Difficulty
16
Thresholds
14/27
HP
7
Stress
5
ATK
+2
Attack type
Physical
Standard attack
BattleaxeRange: Very CloseDamage: 2d8+5
Experiences
1Navigation+2
Features
3Ramp Up
Passive
You must spend a Fear to spotlight the Minotaur. While spotlighted, they can make their standard attack against all targets within range.
Charging Bull
Action
Mark a Stress to charge through a group within Close range and make an attack against all targets in the Minotaur’s path. Targets the Minotaur succeeds against take 2d6+8 physical damage and are knocked back to Very Far range. If a target is knocked into a solid object or another creature, they take an extra 1d6 damage (combine their damage).
Gore
Action
Make an attack against a target within Very Close range, moving the Minotaur into Melee range of them. On a success, deal 2d8 direct physical damage.