
Red Ooze
Tier 1 • Skulk
Encounter BP cost
See Encounter page (depends on Minions / party size)
A moving mound of translucent flaming red slime.
Motive & tactics: Camouflage, consume and multiply, ignite, start fires
Stats
Difficulty
10
Thresholds
6/11
HP
5
Stress
3
ATK
+1
Attack type
Magical
Standard attack
Ooze AppendageRange: MeleeDamage: 1d8+3
Experiences
1Camouflage+3
Features
3Creeping Fire
Passive
The Ooze can only move within Very Close range as their normal movement. They light any flammable object they touch on fire.
Ignite
Action
Make an attack against a target within Very Close range. On a success, the target takes 1d8 magic damage and is ignited until they’re extinguished with a successful Finesse Roll (14). While ignited, the target takes 1d4 magic damage when they make an action roll.
Split
Reaction
When the Ooze has 3 or more HP marked, you can spend a Fear to split them into two Tiny Red Oozes (with no marked HP or Stress). Immediately spotlight both of them.