
Spectral Captain
Tier 2 • Leader
Encounter BP cost
See Encounter page (depends on Minions / party size)
A ghostly commander leading their troops beyond death.
Motive & tactics: Move through solid objects, rally troops, rehash old battles
Stats
Difficulty
16
Thresholds
13/26
HP
6
Stress
4
ATK
+3
Attack type
Physical
Standard attack
LongbowRange: FarDamage: 2d10+3
Experiences
1Ancient Knowledge+3
Features
4Ghost
Passive
The Captain has resistance to physical damage. Mark a Stress to move up to Close range through solid objects.
Unending Battle
Action
Spend 2 Fear to return up to 1d4+1 defeated Spectral allies to the battle at the points where they first appeared (with no marked HP or Stress).
Hold Fast
Reaction
When the Captain’s Spectral allies are forced to make a reaction roll, you can mark a Stress to give those allies a +2 bonus to the roll.
Momentum
Reaction
When the Captain makes a successful attack against a PC, you gain a Fear.