
Minor Chaos Elemental
Tier 1 • Solo
Encounter BP cost
See Encounter page (depends on Minions / party size)
A coruscating mass of uncontrollable magic.
Motive & tactics: Confound, destabilize, transmogrify
Stats
Difficulty
14
Thresholds
7/14
HP
7
Stress
3
ATK
+3
Attack type
Magical
Standard attack
Warp BlastRange: CloseDamage: 1d12+6
Experiences
0No experiences listed.
Features
5Arcane Master
Passive
The Elemental is resistant to magic damage.
Sickening Flux
Action
Mark a HP to force all targets within Close range to mark a Stress and become Vulnerable until their next rest or they clear a HP.
Remake Reality
Action
Spend a Fear to transform the area within Very Close range into a different biome. All targets within this area take 2d6+3 direct magic damage.
Magical Reflection
Reaction
When the Elemental takes damage from an attack within Close range, deal an amount of damage to the attacker equal to half of the damage they dealt.
Momentum
Reaction
When the Elemental makes a successful attack against a PC, you gain a Fear.