Minor Chaos Elemental

Minor Chaos Elemental

Tier 1 Solo
Encounter BP cost
See Encounter page (depends on Minions / party size)
A coruscating mass of uncontrollable magic.
Motive & tactics: Confound, destabilize, transmogrify

Stats

Difficulty
14
Thresholds
7/14
HP
7
Stress
3
ATK
+3
Attack type
Magical
Standard attack
Warp BlastRange: CloseDamage: 1d12+6

Experiences

0
No experiences listed.

Features

5
Arcane Master
Passive

The Elemental is resistant to magic damage.

Sickening Flux
Action

Mark a HP to force all targets within Close range to mark a Stress and become Vulnerable until their next rest or they clear a HP.

Remake Reality
Action

Spend a Fear to transform the area within Very Close range into a different biome. All targets within this area take 2d6+3 direct magic damage.

Magical Reflection
Reaction

When the Elemental takes damage from an attack within Close range, deal an amount of damage to the attacker equal to half of the damage they dealt.

Momentum
Reaction

When the Elemental makes a successful attack against a PC, you gain a Fear.