Outer Realms Abomination

Outer Realms Abomination

Tier 4 Bruiser
Encounter BP cost
See Encounter page (depends on Minions / party size)
A chaotic mockery of life, constantly in flux.
Motive & tactics: Confuse, demolish, devour, undermine

Stats

Difficulty
19
Thresholds
35/71
HP
7
Stress
5
ATK
+2d4
Attack type
Magical
Standard attack
Massive PseudopodRange: Very CloseDamage: 4d6+13

Experiences

0
No experiences listed.

Features

4
Chaotic Form
Passive

When the Abomination attacks, roll 2d4 and use the result as their attack modifier.

Disorienting Presence
Passive

When a target takes damage from the Abomination, they must make an Instinct Reaction Roll. On a failure, they gain disadvantage on their next action roll and you gain a Fear.

Reality Quake
Action

Spend a Fear to rattle the edges of reality within Far range of the Abomination. All targets within that area must succeed on a Knowledge Reaction Roll or become Unstuck from reality until the end of the scene. When an Unstuck target spends Hope or marks Armor Slots, HP, or Stress, they must double the amount spent or marked.

Fungal Form
Reaction

When the Abomination takes damage, reduce it by 1d20. If the Abomination marks 1 or fewer Hit Points from a successful attack against them, you gain a Fear.