Hydra

Hydra

Tier 3 Solo
Encounter BP cost
See Encounter page (depends on Minions / party size)
A quadrupedal scaled beast with multiple long-necked heads, each filled with menacing fangs.
Motive & tactics: Devour, regenerate, terrify

Stats

Difficulty
18
Thresholds
19/35
HP
10
Stress
5
ATK
+3
Attack type
Physical
Standard attack
BiteRange: CloseDamage: 2d12+2

Experiences

0
No experiences listed.

Features

5
Many-Headed Menace
Passive

The Hydra begins with three heads and can have up to five. When the Hydra takes Major or greater damage, they lose a head.

Relentless (X)
Passive

The Hydra can be spotlighted X times per GM turn, where X is the Hydra’s number of heads. Spend Fear as usual to spotlight them.

Regeneration
Action

If the Hydra has any marked HP, spend a Fear to clear a HP and grow two heads.

Terrifying Chorus
Action

All PCs within Far range lose 2 Hope.

Magical Weakness
Reaction

When the Hydra takes magic damage, they become Dazed until the next roll with Fear. While Dazed, they can’t use their Regeneration action but are immune to magic damage.