Oracle Of Doom

Oracle Of Doom

Tier 4 Solo
Encounter BP cost
See Encounter page (depends on Minions / party size)
A towering immortal and incarnation of fate, cursed to only see bad outcomes.
Motive & tactics: Change environment, condemn, dishearten, toss aside

Stats

Difficulty
20
Thresholds
38/68
HP
11
Stress
10
ATK
+8
Attack type
Magical
Standard attack
Psychic AttackRange: FarDamage: 4d8+9

Experiences

1
    Boundless Knowledge+4

Features

6
Terrifying
Passive

When the Oracle makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear.

Walls Closing In
Passive

When a creature rolls a failure while within Very Far range of the Oracle, they must mark a Stress.

Pronounce Fate
Action

Spend a Fear to present a target within Far range with a vision of their personal nightmare. The target must make a Knowledge Reaction Roll. On a failure, they lose all Hope and take 2d10+4 direct magic damage. On a success, they take half damage and lose a Hope.

Summon Tormentors
Action

Once per day, spend 2 Fear to summon 2d4 Tier 2 or below Minions relevant to one of the PC’s personal nightmares. They appear at Close range relative to that PC.

Ominous Knowledge
Reaction

When the Oracle sees a mortal creature, they instantly know one of their personal nightmares.

Vengeful Fate
Reaction

When the Oracle marks HP from an attack within Very Close range, you can mark a Stress to knock the attacker back to Far range and deal 2d10+4 physical damage.