Kraken

Kraken

Tier 4 Solo
Encounter BP cost
See Encounter page (depends on Minions / party size)
A legendary beast of the sea, bigger than the largest galleon, with sucker-laden tentacles and a terrifying maw.
Motive & tactics: Consume, crush, drown, grapple

Stats

Difficulty
20
Thresholds
35/70
HP
11
Stress
8
ATK
+7
Attack type
Physical
Standard attack
TentaclesRange: CloseDamage: 4d12+10

Experiences

1
    Swimming+3

Features

5
Relentless (3)
Passive

The Kraken can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them.

Many Tentacles
Passive

While the Kraken has 7 or fewer marked HP, they can make their standard attack against two targets within range.

Grapple and Drown
Action

Make an attack roll against a target within Close range. On a success, mark a Stress to grab them with a tentacle and drag them beneath the water. The target is Restrained and Vulnerable until they break free with a successful Strength Roll or the Kraken takes Major or greater damage. While Restrained and Vulnerable in this way, a target must mark a Stress when they make an action roll.

Boiling Blast
Action

Spend a Fear to spew a line of boiling water at any number of targets in a line up to Far range. All targets must succeed on an Agility Reaction Roll or take 4d6+9 physical damage. If a target marks an Armor Slot to reduce the damage, they must also mark a Stress.

Momentum
Reaction

When the Kraken makes a successful attack against a PC, you gain a Fear.