Archer Guard

Archer Guard

Tier 1 Ranged
Encounter BP cost
See Encounter page (depends on Minions / party size)
A tall guard bearing a longbow and quiver with arrows fletched in the settlement’s colors.
Motive & tactics: Arrest, close gates, make it through the day, pin down

Stats

Difficulty
10
Thresholds
4/8
HP
3
Stress
2
ATK
+1
Attack type
Physical
Standard attack
LongbowRange: FarDamage: 1d8+3

Experiences

1
    Local Knowledge+3

Features

1
Hobbling Shot
Action

Make an attack against a target within Far range. On a success, mark a Stress to deal 1d12+3 physical damage. If the target marks HP from this attack, they have disadvantage on Agility Rolls until they clear at least 1 HP.