Harrier

Harrier

Tier 1 Standard
Encounter BP cost
See Encounter page (depends on Minions / party size)
A nimble fighter armed with javelins.
Motive & tactics: Flank, harry, kite, profit

Stats

Difficulty
12
Thresholds
5/9
HP
3
Stress
3
ATK
+1
Attack type
Physical
Standard attack
JavelinRange: CloseDamage: 1d6+2

Experiences

1
    Camouflage+2

Features

2
Maintain Distance
Passive

After making a standard attack, the Harrier can move anywhere within Far range.

Fall Back
Reaction

When a creature moves into Melee range to make an attack, you can mark a Stress before the attack roll to move anywhere within Close range and make an attack against that creature. On a success, deal 1d10+2 physical damage.