
Archer Squadron
Tier 2 • Horde (2/HP)
Encounter BP cost
See Encounter page (depends on Minions / party size)
A group of trained archers bearing massive bows.
Motive & tactics: Stick together, survive, volley fire
Stats
Difficulty
13
Thresholds
8/16
HP
4
Stress
3
ATK
0
Attack type
Physical
Standard attack
LongbowRange: FarDamage: 2d6+3
Experiences
0No experiences listed.
Features
3Horde (1d6+3)
Passive
When the Squadron has marked half or more of their HP, their standard attack deals 1d6+3 physical damage instead.
Focused Volley
Action
Spend a Fear to target a point within Far range. Make an attack with advantage against all targets within Close range of that point. Targets the Squadron succeeds against take 1d10+4 physical damage.
Suppressing Fire
Action
Mark a Stress to target a point within Far range. Until the next roll with Fear, a creature who moves within Close range of that point must make an Agility Reaction Roll. On a failure, they take 2d6+3 physical damage. On a success, they take half damage.