
Pirate Captain
Tier 1 • Leader
Encounter BP cost
See Encounter page (depends on Minions / party size)
A charismatic sea dog with an impressive hat, eager to raid and plunder.
Motive & tactics: Command, make 'em walk the plank, plunder, raid
Stats
Difficulty
14
Thresholds
7/14
HP
7
Stress
5
ATK
+1
Attack type
Physical
Standard attack
CutlassRange: MeleeDamage: 1d12+2
Experiences
2Commander+2
Sailor+3
Features
4Swashbuckler
Passive
When the Captain marks 2 or fewer HP from an attack within Melee range, the attacker must mark a Stress.
Reinforcements
Action
Once per scene, mark a Stress to summon a Pirate Raiders Horde, which appears at Far range.
No Quarter
Action
Spend a Fear to choose a target who has three or more Pirates within Melee range of them. The Captain leads the Pirates in hurling threats and promises of a watery grave. The target must make a Presence Reaction Roll. On a failure, the target marks 1d4+1 Stress. On a success, they must mark a Stress.
Momentum
Reaction
When the Captain makes a successful attack against a PC, you gain a Fear.