
Vault Guardian Sentinel
Tier 3 • Bruiser
Encounter BP cost
See Encounter page (depends on Minions / party size)
A dust-covered golden construct with boxy limbs and a huge mace for a hand.
Motive & tactics: Destroy at any cost, expunge, protect
Stats
Difficulty
17
Thresholds
21/40
HP
6
Stress
3
ATK
+3
Attack type
Physical
Standard attack
Charged MaceRange: Very CloseDamage: 2d12+1
Experiences
0No experiences listed.
Features
4Kinetic Slam
Passive
Targets who take damage from the Sentinel’s standard attack are knocked back to Very Close range.
Box In
Action
Mark a Stress to choose a target within Very Close range to focus on. That target has disadvantage on attack rolls when they’re within Very Close range of the Sentinel. The Sentinel can only focus on one target at a time.
Mana Bolt
Action
Spend a Fear to lob explosive magic at a point within Far range. All targets within Very Close range of that point must make an Agility Reaction Roll. Targets who fail take 8d20 magic damage and are knocked back to Close range. Targets who succeed take half damage and aren’t knocked back.
Momentum
Reaction
When the Sentinel makes a successful attack against a PC, you gain a Fear.