
Spellblade
Tier 1 • Leader
Encounter BP cost
See Encounter page (depends on Minions / party size)
A mercenary combining swordplay and magic to deadly effect.
Motive & tactics: Blast, command, endure
Stats
Difficulty
14
Thresholds
8/14
HP
6
Stress
3
ATK
+3
Attack type
Physical
Standard attack
Empowered LongswordRange: MeleeDamage: 1d8+4
Experiences
1Magical Knowledge+2
Features
4Arcane Steel
Passive
Damage dealt by the Spellblade’s standard attack is considered both physical and magic.
Suppressing Blast
Action
Mark a Stress and target a group within Far range. All targets must succeed on an Agility Reaction Roll or take 1d8+2 magic damage. You gain a Fear for each target who marked HP from this attack.
Move as Unit
Action
Spend 2 Fear to spotlight up to five allies within Far range.
Momentum
Reaction
When the Spellblade makes a successful attack against a PC, you gain a Fear.