Shark

Shark

Tier 2 Bruiser
Encounter BP cost
See Encounter page (depends on Minions / party size)
A large aquatic predator, always on the move.
Motive & tactics: Find the blood, isolate prey, target the weak

Stats

Difficulty
14
Thresholds
14/28
HP
7
Stress
3
ATK
+2
Attack type
Physical
Standard attack
Toothy MawRange: Very CloseDamage: 2d12+1

Experiences

1
    Sense of Smell+3

Features

3
Terrifying
Passive

When the Shark makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear.

Rending Bite
Passive

When the Shark makes a successful attack, the target must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they can’t mark an Armor Slot, they must mark an additional HP.

Blood in the Water
Reaction

When a creature within Close range of the Shark marks HP from another creature’s attack, you can mark a Stress to immediately spotlight the Shark, moving them into Melee range of the target and making a standard attack.