Head Vampire

Head Vampire

Tier 3 Leader
Encounter BP cost
See Encounter page (depends on Minions / party size)
A captivating undead dressed in aristocratic finery.
Motive & tactics: Create thralls, charm, command, fly, intimidate

Stats

Difficulty
17
Thresholds
22/42
HP
6
Stress
6
ATK
+5
Attack type
Physical
Standard attack
RapierRange: MeleeDamage: 2d20+4

Experiences

1
    Aristocrat+3

Features

5
Terrifying
Passive

When the Vampire makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear.

Look Into My Eyes
Passive

A creature who moves into Melee range of the Vampire must make an Instinct Reaction Roll. On a failure, you gain 1d4 Fear.

Feed on Followers
Action

When the Vampire is within Melee range of an ally, they can cause the ally to mark a HP. The Vampire then clears a HP.

The Hunt Is On
Action

Spend 2 Fear to summon 1d4 Vampires, who appear at Far range and immediately take the spotlight.

Lifesuck
Reaction

When the Vampire is spotlighted, roll a d8. On a result of 6 or higher, all targets within Very Close range must mark a HP.