
Head Vampire
Tier 3 • Leader
Encounter BP cost
See Encounter page (depends on Minions / party size)
A captivating undead dressed in aristocratic finery.
Motive & tactics: Create thralls, charm, command, fly, intimidate
Stats
Difficulty
17
Thresholds
22/42
HP
6
Stress
6
ATK
+5
Attack type
Physical
Standard attack
RapierRange: MeleeDamage: 2d20+4
Experiences
1Aristocrat+3
Features
5Terrifying
Passive
When the Vampire makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear.
Look Into My Eyes
Passive
A creature who moves into Melee range of the Vampire must make an Instinct Reaction Roll. On a failure, you gain 1d4 Fear.
Feed on Followers
Action
When the Vampire is within Melee range of an ally, they can cause the ally to mark a HP. The Vampire then clears a HP.
The Hunt Is On
Action
Spend 2 Fear to summon 1d4 Vampires, who appear at Far range and immediately take the spotlight.
Lifesuck
Reaction
When the Vampire is spotlighted, roll a d8. On a result of 6 or higher, all targets within Very Close range must mark a HP.