Cult Initiate

Cult Initiate

Tier 2 Minion
Encounter BP cost
See Encounter page (depends on Minions / party size)
A low-ranking cultist in simple robes, eager to gain power.
Motive & tactics: Follow orders, gain power, seek forbidden knowledge

Stats

Difficulty
13
Thresholds
None
HP
1
Stress
1
ATK
0
Attack type
Physical
Standard attack
Ritual DaggerRange: MeleeDamage: 5

Experiences

0
No experiences listed.

Features

2
Minion (6)
Passive

The Initiate is defeated when they take any damage. For every 6 damage a PC deals to the Initiate, defeat an additional Minion within range the attack would succeed against.

Group Attack
Action

Spend a Fear to choose a target and spotlight all Cult Initiates within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 5 physical damage each. Combine this damage.