
Cult Initiate
Tier 2 • Minion
Encounter BP cost
See Encounter page (depends on Minions / party size)
A low-ranking cultist in simple robes, eager to gain power.
Motive & tactics: Follow orders, gain power, seek forbidden knowledge
Stats
Difficulty
13
Thresholds
None
HP
1
Stress
1
ATK
0
Attack type
Physical
Standard attack
Ritual DaggerRange: MeleeDamage: 5
Experiences
0No experiences listed.
Features
2Minion (6)
Passive
The Initiate is defeated when they take any damage. For every 6 damage a PC deals to the Initiate, defeat an additional Minion within range the attack would succeed against.
Group Attack
Action
Spend a Fear to choose a target and spotlight all Cult Initiates within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 5 physical damage each. Combine this damage.